In overcoming the adverse effects of the male gaze on women’s self-perception, Stacie Ant uses her art to spin the pornification of female bodies into a grotesque commentary on human interactions in the digital era. In today’s interview, the artist discusses topics spanning representations of nudity, humor and hyperbole, and designing for the metaverse.

How would you describe the process of creating your artworks in terms of storytelling in the context of the challenging 3D environment in which you have such a characteristic style?

I usually feel inspired by a single vision, sometimes it’s a particular character, sometimes it’s a “vibe” from listening to a song, other times it’s a one-line quote I came up with or overheard on the street. That one thing is the root of the artwork – then, I build a universe around it. I really want to capture a particular emotion or a state of mind through a single still or a short video. It’s hard to tell a story in such a short format so I have to really challenge myself and get creative.

Qonos is from earlier this year. The video is a part of the HUMANOID series, this is one of the 7 aliens, like the piece Dominion. The video is loosely based on Star Trek.
Liquid Dreams / this piece is about Voyeurism, exhibitionism and the male gaze.

In your work, we often encounter a humorous take on the male gaze combined with clever criticism, which is enhanced by your personal touch in 3D animation. How do you incorporate critical perspectives on this topic into your work? And how is the viewer supposed to perceive the often absurd situations in your art?

I don’t have any particular expectations on how the viewer should perceive the work. My goal in my work is to share my view of the world with others. I always hope that they will relate to it somehow. My view of myself is severely affected by the male gaze. From childhood, women have been portrayed a certain way in films, toys, stories, etc. So I can’t help but have that vision engraved in my self-image. I try to liberate myself from these constructs by acknowledging their presence in my life and blowing them out of proportion.

Libra Season is about consumer culture, people-pleasing and the shallow nature of human interaction after the internet (although it uses sound clips from a film called Nowhere which is actually from the 90s – but it still sounds like post-internet babble). It is part one from a trilogy called “I don’t know her”. The series is a satirical take on alienation and self-expression in a digital age of consumerism. leo.

A big part of your short animations and paintings is the depiction of female sexuality in an amplified way. What is your own attitude towards this topic?

I see myself as a bit of a shy person, so I live vicariously through these over-the-top characters. I also think that the human body is so fascinating – I don’t always see it as a sexual object. To me, the nudity in my work is not very sexual but rather an exploration of what it’s like to be a body – because that in itself is such an absurd concept. 

Are the characters you portray based purely on your imagination, or can we see some similarities in any of the characters, perhaps people from your daily life, celebrities, and the like?

Most of my characters are loosely based on someone I know or a celebrity I’m fascinated by. I have an avatar of myself that keeps appearing in the background of my clients’ music videos. However, lately I’ve been making a lot of alien characters, so those are not exactly based on real people, but they are often based on Star Trek characters (very loosely though).

Cynner is from earlier this year (2022) and it is a collaboration between myself and a NY-based artist named Mab Lacas. The character is conceptualized by her through drawing and I brought it to life through 3D – this is an over-sexualized caricature loosely inspired by the Cynthia doll from Rugrats. The character’s name is Cynner.

Our current theme is “Full of Desire”. So I’d like to know what your dream goal is, or what do you desire for yourself as an artist right now and what would be your ultimate  achievement?

At the moment, my desire is to get myself out of my comfort zone and dream big. I recently started my own company called XELEVEN with another co-founder and am the art director/ lead artist on all our projects. The company focuses on building interactive projects and metaverses. I think this is a real challenge for me right now, going from a self-employed artist in her small Berlin apartment to a cofounder of a metaverse studio in Vancouver – but I always desire to grow and push myself!

Salad Eating Bitches / The video is part 2 of the “I don’t know her” series. Just like Libra Season, the video explores consumer culture and IRL interactions that have been severely re-shaped by our online style of communication.

My last question is, are you currently preparing any new exhibition we can look forward to?

Yes! This year has been very busy with exhibitions, especially in the fall. I have two exhibitions in Berlin, one in Alte Münze and one above the LSD sex shop. I am also working on a big installation for Nxt Museum as part of the Amsterdam Dance Event, followed by an exhibition at the Museum of Design Den Bosch. I have a few shows in planning, possibly in Paris, NY, and Berlin – but that’s still in its early stages so I won’t announce it here. This year has been very fruitful for me and I am really thankful.

The Devil from 2021 – this is a part of the Midnight Channel series for HART MAG.
The New World is from 2021. This video is a glimpse into what could be if technology was up to speed with our imagination.
Did you like it?
Share it with your friends


Stacie Ant’s character-driven work operates as a critique and rejection of the male gaze, enhanced by a modern culture of digital immersion. She harnesses the very digital tools offered in a technologically-dependent world as a means of empowering female identity and sexuality. Often humorous, Ant’s work offers a way of looking at a fast-paced digital realm through a lens of irony and satire.

Stacie’s work spreads within several mediums; 3D animation, Augmented reality, and web3 projects. She is a Co-Founder of XELEVEN, an immersive metaverse company. In recent years, she collaborated with numerous fashion brands including Adidas, Nike, and Adrianna Hot Couture. Her personal work is exhibited internationally, including at Miami Art Basel, Kraftwerk Berlin, Milan Fashion Week, and South by South West.


Artwork / Stacie Ant @whosthereplease

Interview / Markéta Kosinová


Cynner  – collaboration with Mab Lacas

Liquid Dreams  – music by Aaron J. Cunningham

The New World – music by Plant Skull

You may also like

“In video games, nothing interested me more than character creation.” Since Polish fashion designer Maja Bączyńska founded her eponymous label, she's been gracing the world with her sometimes sleek, most of the time maximal and opulent silhouettes. In the interview, Bączyńska sheds light on her playful pieces featuring frilly and sculptural textures, unexpected twists and reference layers, and clever and uncompromising tailoring.
“The bug has always been a reflection of the self”, and Riniifish’s illustrations and animations explore the unique beauty and mystical activities of these seemingly uniform creatures. In her works, the artist creates a mythology of the M7 Planet, which her bugs co-created and have since thrived on. Join us on Sugar Rush’s first sweet feature to these vivid worlds of wonder.
“In general, people stay much longer at raves than in a gallery.” The Slovak creative duo behind AUSGANG Studio, Alex Zelina and Radovan Dranga, craft menacing and sometimes unsettling sculptures and mobile installations from materials typically considered waste with an occasional AI crossover. You can run into these in a gallery or, unexpectedly, at a dim dancefloor.
Mikhail Ermakov and Dahlia Kurmanguzhina, the self-titled “digital fetish artist couple”, are relationship goals in more ways than one. In the interview below, the duo talks about the organic mutuality and reciprocity of their creative processes, the touchingly introspective and respectful way of co-creating that was cultivated with immense care, Slavic folklore, and more. Get lost in their shiny, alluring, and squeaky world.