WORDS BY THE AUTHOR
The STRATUM exhibition (2020) / The implicit brightness continues to spread, which needs to be seen. The project combines artificial and synthetic materials, sterile and organic forms. Objects are not personal. Everything is designed. Not completely artificial, not completely organic. They resemble trophies obtained through seizure or found at spawn points. The exposed objects are in a state of rest and observation. There is a combination of associations with the rest of the freedom of interpretation. Photoshop layers, rocks, road patch stripes and runway lines, forest fire residues. The most important thing is shape and distance for objects. Independence and dispassion. Ideas of exclusion, alienation, conformity and entropy are part of an art form. At the same time, the sculptural practice, which is based on traditional studio methods of artistic production, directly responds to all the complexity, collection methods, design of exhibitions, excluding the use of individual works. Total black is presented in many of its shades.
The DeFRaG(q)- blocks (2020) exhibition / The project explores a “technical skill improvement” that builds movement in the playing space. It demonstrates the ability of digital technology to create a dissonential space in the form of new subjective realities. The process of creating alternative history and personal stories takes place on top of the prescribed structure of the game narrative and game physics. It separates the risk of getting into a trivial operation. A new environment is being created, a closed and self-sufficient biosphere. The environment is filled with recursion and contractions. The environment uses a new, atypical “non-violent motivation” as a guide. This closed isolated system strategy identifies topographic and logical errors. Elements begin to fall out, forcing the viewer to think about the underlying structures and signs. But these signs ultimately break and decay in isolation. The ideas of exclusion, alienation, conformity, and entropy are told as artistic forms.
«Speedcore»2018
OTHER ARTWORKS
BIO / Graphic designer, sculptor and object designer Vladimir Omutov was born in Krasnodar, Russia, in 1992. He graduated from the KUBSU’s Faculty of Arts in 2016 and periodically continues showcasing his work via solo and group exhibitions, a practice started already during his studies. Vladimir now lives and works in Moscow, the capital of Russia.
ARTWORKS / VLADIMIR OMUTOV @omutov.cc