interview

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Vincent Snijder’s approaches to design range from 3D scans & prints to animations created with audio software, and inspirations spanning movie and gaming culture all the way to anthropology and history. One guiding line in his works however is an investigation of human rituals and cultures, both physical and intangible. Today you get a chance to explore even some of his upcoming artworks, accompanied by curatorial texts and Vincent’s personal insights.
With definitions of her work spanning “a structure or form that combines multiple living organisms or biological elements” or “a hybrid organism created through synthetic techniques”, Xinyi Tao’s fashion design imagines a biomorphic future where the line between wear and wearer is completely blurred. Explore this material interbecoming in today’s feature, accompanied by an insightful interview with the cutting-edge artist.
Linda Morell’s recent exhibition dives into the jellified oceans of a future Earth, a place so alienated from mankind that it itself is uncertain which life forms it will favor. Inspired by Paradise Lost, mythologies and collapse of civilization, her unique installations explore a non-linear temporality through materials and interplay.
“I will continue to question our existence and try to be appeased in a crazy and violent world.” Armenian-Iberian accessory designer Mara Tchouhabjian is the author of intricate and ornate headpieces, using fabric, beads, embroidery, wire or natural woven materials. Enjoy a down-to-the-point interview with the artist below.
In exploring movement and transformation, choreographer Paweł Sakowicz delves into the Romantic landscape. In his upcoming Fatamorgana project he exploits the tropes of seeing and gestures in evoking an ambiguous nostalgia. Read today’s interview for an insightful peek into his approach to choreography and contemporary dance, and don’t miss the fast-approaching Prague premiere!
Zexian Liu's playful, vibrant and mix-and-match outfits and shoewear rife with prints, patterns and textures invite both the wearer and the viewer to enter her world of contrasts, randomness and celebration of the simple beauty of just looking around us every day. We are delighted to bring you an interview with the fashion designer below.
Mnemosyne Unit-01 is a hyper-creature that contains the DNA of all known eukaryotic species as they navigate a deserted Earth. The premise of Dimitris Gkikas’ walking simulator, an emerging gaming genre, takes the player to an eclectic universe which, despite its grim post-apocalypticism, maintains a light spirit and insightful view of technology.
“I find wastefulness nauseating.” Sophia Rotas, the mastermind behind Daemon Concept, a brand that seeks to “redefine severe luxury through fine jewellery”, afforded SWARM Mag a piece of her mind on her journey from maximalism to ascetic simplicity, Hungarian ballroom culture, not fearing perceived perfection or how AI-generated art can never reflect the “Zeitgeist”. Enjoy the captivating interview below.
Irina Dzhus' eponymous label, DZHUS, gained global notoriety thanks to transformable and mostly monochrome maximalist-minimalist creations that sometimes cocoon their wearer. In the interview, she reveals how her garments are created to be deeply versatile by design, the challenges of producing and delivering pieces from the war-stricken Ukraine, the importance of cruelty-free materials, and how fashion should stay socially responsive in the future.
The long-running creative collaboration between Ula Lucińska and Michał Knychaus has recently led the Polish duo to explore the non-linearity of time, speculative approaches and the notion of catastrophe through their multimedia works. In their own words, “even if the environments we render are dark and repulsive they always contain elements of restoration and new life”, hanging in a balance between the surgical and organic. Today, you get to join them in their realms accompanied by an insightful interview.
The vibrant and mythos-like works of Spanish fashion and jewellery designer Cristina Milhero are sure to capture one's attention mercilessly, like a gluetrap. Read along to get familiar with her thoughts on the broader ethical codex designers should put into practice, keeping her eyes off the catwalks, corrupted minds and attention span, and more.
As part of her Friendship series, the creatures and beings in Denisa Müllerová’s works float in an ethereal space beyond desires and pain. Despite their alien optics, they all seek very familiar things: “They lightly touch each other. They contemplate. They convey the most necessary and important message – I'm here with you.” Join their presence in today’s feature accompanied by an explication of their universe and its creator.
Since 2016, London-based Gregory Kara has been crafting costumes and accessories for the likes of Grimes, Lady Gaga, P!nk, Nicky Minaj and many more. His stylistic focus could be best described as war-nymph aesthetic, and Kara's work predominantly includes facial accessories, oscillating between masks and headdresses, and also bodices or armour-like full-body pieces (and an occasional custom eyepatch for Madonna). Let us treat you to an exclusive interview with the artist below, including a truly uplifting parting message.
The Berlin-based Tabitha Swanson has tried and mastered her hand in all things design, spanning the creation of 3D animations, user experiences, and fashion. Join us today in exploring her insider knowledge from the industry and creative process, accompanied by her mesmerizing VR animations.
Originally from Slovakia, Mata Durikovic (MADbyMAD) is a fashion designer currently working with Chanel in Paris, as she enchanted the brand (and the rest of the world) with her use of self-produced edible bioplastic “fabrics”. In an interview with SWARM Mag, she draws aside the curtain on the playful flowery language of her garments, her childhood imaginative extraterrestrial inspiration, how the leftover starch water from boiling potatoes her late grandmother used to water plants with inspired her to invent her signature “Bioplastic Crystal Leather” and more.
“I build with the knowledge that art can be used as a protopian influence to help the advancement of technology and design.” Amanda R. Teske, or Tesxe for the art world, is a digital designer with passion for product design, AI, wellness biohacking, biomimetic research and tech optimism towards the future. She might also have created a new aesthetic genre of elven mecha-futurism. A truly captivating in-depth and interview with the artist continues below.
“We are now entering a magical age where spells and spirits are becoming a reality.” Dubbed “the brand for the Metaverse”, the duo of creators behind PET LIGER, Constantinos Panayiotou and Calibrate, crafts and exhibits 3D art and virtual footwear. With inspiration ranging from 90's manga illustrations to UK music scene's grime and garage, they partner with brands such as Gucci and pave the way for digital haute couture.
“Deep down I'm basically making tech altars and totems” claims Mit Borrás, the creator of the newest installment of the Adaptasi Cycle. This time, the Berlin-Madrid-based visual storyteller turns to a futuristic civilization that has through technology long overcome human limits and re-found its roots with nature. The video is accompanied by an inspiring explication and interview that sculpt out this eclectic vision of the future of human adaptation.
Elmo Mistiaen, the founder and designer of the Brussels-based brand aidesign.png, transforms outerwear into biomorphic outdoor fashion by using AI-generated concepts that invoke otherworldly puffy designs, drawing (predominantly) on the insect world. SWARM Mag interviewed the artist on his practices.
Timothée Boubay’s roots in spray art developed into the mastery of a digital airbrush style. Using a precise geometrical approach, the French artist’s works take us to sci-fi fantasy worlds that explicate his abstract themes. In his take on Future Forecasting, Timothée accompanies his materialized visions with an explication of his formative influences.