In a free-wheeling interview, Belarus-born mixed-media and 3D artist Volcia Porakh afforded us a little glimpse into her world, that took us all the way to summer-sun coloured childhood memories smelling of playfulness, wide-eyed discoveries, old Disney comics, and warm, melted plasticine.

How would you describe the process of creating your artworks? 

Usually, it’s really fast. I have a kind of vision about the image I want to create and the only thing I need is to find a moment to sit down with the computer and just get it out. My current favourites from the technical point of view are Photoshop, Blender, Clo3D and ZBrush. I really enjoy deforming or moulding things digitally. It feels like trying to get somewhere further than the object or being about to discover its true nature by looking for the shape that would “speak” to you. I think deforming can be quite therapeutic, too: sometimes, it feels similar to smashing those anti-stress pillows you can buy in a souvenir store. I wonder why I still don’t have one. (laughter)

I’m usually in search of that dynamic and exaggerated grotesque look, enhanced even more by bright colours and volume. I like to use animal shapes, their expressiveness, and also their relation to pop culture. Colour is very important: my images would look really plain to me without it. The truth is I’ve always been inspired by fluid forms and liquid-like textures: for me, it is about one thing mutating into another and being in a constant change, never static. You can play with it for hours and always discover something new – a great potential, like digital ceramics! One day, I want to materialise them in sculpted real-life objects, they would definitely gain some visual power.

Why do you quite often choose animals as the main heroes of your artworks?

I don’t have a clear answer to that, but here is a little childhood story. When I was a little kid growing up in Minsk, we used to play a game we called “Cats”. The main characters were cats and owls made out of plasticine. They had cute little ears and were living in a forest with other things also made of plasticine: trees, flowers, houses, food, cakes, books. They had pretty much everything you could imagine made out of that material. All types of adventures happened to the animals. It was fun to play but also tricky as it was very hard to keep them from deforming. We had two different types of plasticine: the hard one with slightly ugly colours and the soft one with a cool colour palette. The latter was considered bad because it would melt in your small warm fingers so fast you couldn’t really finish anything as it would deform. Probably, this made me understand that things were quite ephemeral and that they could also seem alive in your hands. If this sounds good to you, then welcome to my world!

Are there any particular stories behind the animals you portray?

Behind them are hours and hours spent on the internet watching cute dog, cat, and other animal videos.

Are you currently preparing any exhibitions or projects we can look forward to?

I just got an invite to the and I’ve been trying to figure it out for me. I’m also thinking of working with the platform called aura.nft. But the truth is, the whole NFT thing creates confusion for me: bubbling with cryptocurrency, which is not that good for the environment. I would like to have it more clear, probably a good old school real-life show would be better than a new Metaverse adventure? For the future, I have in mind creating some VR sculptures and to finally translate my artworks into sculpted real-life objects.

As per our current theme “Who Let the Dogs Out”, what animal would you like to have as a lifetime companion?

Real dogs are the best!

Did you like it?
Share it with your friends


Volcia Porakh is a Barcelona-based, Belarus-born mixed-media and 3D artist. Her works were endorsed, for example, by the fashion creative collective BIMBA Y LOLA from Spain.


Artworks / Volcia Porakh @volcia

Interview / Markéta Kosinová

You may also like

“In video games, nothing interested me more than character creation.” Since Polish fashion designer Maja Bączyńska founded her eponymous label, she's been gracing the world with her sometimes sleek, most of the time maximal and opulent silhouettes. In the interview, Bączyńska sheds light on her playful pieces featuring frilly and sculptural textures, unexpected twists and reference layers, and clever and uncompromising tailoring.
“The bug has always been a reflection of the self”, and Riniifish’s illustrations and animations explore the unique beauty and mystical activities of these seemingly uniform creatures. In her works, the artist creates a mythology of the M7 Planet, which her bugs co-created and have since thrived on. Join us on Sugar Rush’s first sweet feature to these vivid worlds of wonder.
“In general, people stay much longer at raves than in a gallery.” The Slovak creative duo behind AUSGANG Studio, Alex Zelina and Radovan Dranga, craft menacing and sometimes unsettling sculptures and mobile installations from materials typically considered waste with an occasional AI crossover. You can run into these in a gallery or, unexpectedly, at a dim dancefloor.
Mikhail Ermakov and Dahlia Kurmanguzhina, the self-titled “digital fetish artist couple”, are relationship goals in more ways than one. In the interview below, the duo talks about the organic mutuality and reciprocity of their creative processes, the touchingly introspective and respectful way of co-creating that was cultivated with immense care, Slavic folklore, and more. Get lost in their shiny, alluring, and squeaky world.